The XGRIDS 3D Gaussian Splatting workflow can turn compatible capture data into photorealistic spatial models for walkthroughs, visualisation, and digital twin experiences.
3D Gaussian Splatting (3DGS) is a reconstruction technique that represents a scene as millions of small, view-dependent colour "splats" instead of a mesh. The result renders photorealistically in real time — including reflections, soft lighting, and fine detail that mesh and point cloud views flatten out.
For project teams, the practical point is this: the same capture trip can produce a measurable point cloud for technical work and a photorealistic 3DGS scene for communication.

The K2's LiDAR + camera capture can feed LCC reconstruction — geometry-anchored 3DGS alongside the technical point cloud, depending on the processing setup.
PortalCam is built for visual-first 3DGS capture — the natural input when photorealism is the goal rather than measurement.
Browser-viewable, photorealistic property scenes for listings and pre-lease.
Share a space with planners and clients without a site visit.
Visually faithful archives of cultural sites and exhibitions.
Scenes for virtual production reference, XR environments, and spatial content.
A photorealistic layer on top of technical twin documentation.
Real-world scene data for spatial AI and dataset experiments.
LCC scenes can run in the browser and connect to Unity, Unreal, WebGL, and XR-related workflows, depending on setup. A sample Singapore scene will sit here once captured.
Tell us your scene, schedule, and how the model will be used — we'll confirm what the rental workflow can support.
Ask about the 3DGS rental workflow