A compact capture device for photorealistic 3D Gaussian Splatting, immersive walkthroughs, and browser-viewable spatial scenes.
PortalCam is built around one job: turning real spaces into photorealistic, shareable 3D scenes. Where the Lixel K2 leads with measurable point clouds, PortalCam leads with visual fidelity.
Gaussian Splatting reconstruction preserves lighting and material detail that mesh workflows often lose.
Capture spaces by walking them, suited to properties, venues, and exhibitions on a schedule.
Scenes can be shared as browser-viewable models: no specialist software for stakeholders.
What renters capture with the PortalCam, and where each workflow is covered in more depth across the site.
Photorealistic walkthroughs for listings, showflats, and pre-lease marketing.
Real estate & venuesEvent spaces, hotels, and F&B interiors as browsable scenes.
Virtual toursVisually faithful records of cultural sites and exhibitions.
Urban planning & heritageDigitise retail fit-outs and showrooms for remote review.
Interiors & renovationSpatial scenes for virtual production reference and XR environments.
Media & entertainmentReal-world scene data for spatial AI and dataset experiments.
3DGS spatial modellingPhotoreal scenes as the end product, not as a by-product of a scan.
Gaussian SplattingVisual layers for twins where stakeholders need to recognise the space.
Digital twin captureGeometry captured alongside imagery, out to 60 m at 90% reflectivity, so scenes hold their shape as well as their look.
Two 200°×200° fisheye and two front cameras at 4000 × 3000 px, covering the scene from every angle in one pass.
At roughly 870 g and 130 × 90 × 77 mm, it is the lightest capture device in the fleet, carried one-handed all day.
Lixel CyberColor turns captures into scenes anyone can open in a browser, with Unity, Unreal, and web SDKs downstream.
A browsable PortalCam sample scene will sit here once one is available. No interactive demo is claimed until then.
PortalCam captures feed the LCC CyberColor platform for 3DGS reconstruction, browser viewing, and Unity / Unreal / WebGL workflows, depending on setup. The same platform handles compatible Lixel K2 captures.
View LCC CyberColor
Specifications and outputs depend on device configuration, software workflow, site conditions, and processing requirements. The PortalCam is a visual-fidelity device: it is not survey georeferenced and its output is not a measurement deliverable. Confirm project requirements before any arrangement.
Describe your project| PortalCam | Specification |
|---|---|
| Type | 3DGS capture camera · LiDAR + multi-camera |
| Capture method | Handheld walk-through for Gaussian Splatting |
| Point rate | 856,000 pts/s |
| Range | 0.1–30 m @10% · 60 m @90% reflectivity |
| LiDAR FOV | 180° × 180° |
| Laser class | 1 · 940 nm |
| Cameras | 4-camera array · 2 fisheye + 2 front |
| Image resolution | 4000 × 3000 px · 1/2" CMOS |
| Camera FOV | Fisheye 200°×200° · front 100°×85° |
| Relative accuracy | Visual fidelity-focused · not survey-grade |
| Geo-referencing | Not survey georeferenced |
| Weight | ~870 g without tripod |
| Dimensions | 130 × 90 × 77 mm |
| Battery | ~60 min continuous scanning |
| Storage | 512 GB internal |
| Outputs | 3DGS · photorealistic scenes |
| Software | LCC Scan · LCC Studio · Unity / Unreal / web SDKs |
| Rental status | Available to rent |
Which capture method produces which kind of result, and when.
Read comparisonRenting for Gaussian Splatting work in Singapore, end to end.
Read guideWhere PortalCam captures land: 3DGS reconstruction and browser viewing.
View softwareThe lowest weekly rate in the fleet, for teams whose deliverable is the photoreal scene rather than a measurable point cloud. Tell us your dates and site, and we confirm availability and terms.